Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications (Paperback)

Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications (Paperback)

作者: Syd Logan
出版社: Addison Wesley
出版在: 2007-11-01
ISBN-13: 9780321246424
ISBN-10: 032124642X
裝訂格式: Paperback
總頁數: 576 頁





內容描述


Description 

Cross-Platform Development in C++
is the definitive guide to developing portable C/C++ application
code that will run natively on Windows, Macintosh, and Linux/Unix platforms
without compromising functionality, usability, or quality.
 
Long-time Mozilla and Netscape developer Syd Logan
systematically addresses all the technical and management challenges
associated with software portability from planning and design through coding,
testing, and deployment. Drawing on his extensive experience with
cross-platform development, Logan thoroughly covers issues ranging from the
use of native APIs to the latest strategies for portable GUI development.
Along the way, he demonstrates how to achieve feature parity while avoiding
the problems inherent to traditional cross-platform development approaches.

 
This book will be an indispensable resource for every
software professional and technical manager who is building new cross-platform
software, porting existing C/C++ software, or planning software that may
someday require cross-platform support.
 
Build Cross-Platform Applications without
Compromise
 
Throughout the book, Logan illuminates his techniques
with realistic scenarios and extensive, downloadable code examples, including
a complete cross-platform GUI toolkit based on Mozilla’s XUL that you can
download, modify, and learn from. Coverage includes 

Policies and procedures used by Netscape, enabling them to ship Web
browsers to millions of users on Windows, Mac OS, and Linux
Delivering functionality and interfaces that are consistent on all
platforms
Understanding key similarities and differences among leading
platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+
Determining when and when not to use native IDEs and how to limit their
impact on portability
Leveraging standards-based APIs, including POSIX and STL
Avoiding hidden portability pitfalls associated with floating point,
char types, data serialization, and types in C++
Utilizing platform abstraction libraries such as the Netscape Portable
Runtime (NSPR)
Establishing an effective cross-platform bug reporting and tracking
system
Creating builds for multiple platforms and detecting build failures
across platforms when they occur
Understanding the native runtime environment and its impact on
installation
Utilizing wxWidgets to create multi-platform GUI applications from a
single code base
Thoroughly testing application portability
Understanding cross-platform GUI toolkit design with Trixul

 
Table of Contents

Foreword . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . xiii
Preface . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . xv
Acknowledgments . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . xxiii
About the Author . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . xxv
Introduction . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . .1
Areas That Can Affect Software Portability . . . . . .
. . . . . . . . . . . . . 3
The Role of Abstraction . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 10
1 Policy and Management . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 17
Item 1: Make All of Your Platforms a Priority .
. . . . . . . . . . . . . . . . 17
Item 2: Code from a Common Codebase . . . . . .
. . . . . . . . . . . . . . 22
Platform Factory Implementations . . . . . . . . . . .
. . . . . . . . . . . . 29
Implementation Classes . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 31
Platform-Specific ProcessesImpl Classes . . . . . . . .
. . . . . . . . . . . 32
Creating the Instance Hierarchy . . . . . . . . . . . .
. . . . . . . . . . . . . 42
Organizing the Project in CVS or SVN . . . . . . . . .
. . . . . . . . . . 45
Makefiles and Building the Code . . . . . . . . . . . .
. . . . . . . . . . . . . 49
Item 3: Require Developers to Compile Their
Code
with Different Compilers . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 52
Item 4: Require Developers to Build Their Code
on
Multiple Platforms . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 56
Item 5: Test Builds on Each Supported Platform .
. . . . . . . . . . . . . . 60
Item 6: Pay Attention to Compiler Warnings . . .
. . . . . . . . . . . . . . . 61
GNU Flags . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 62
Microsoft Visual C++ . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 63
2 Build System/Toolchain . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 65
Item 7: Use Whatever Compiler Makes the Most
Sense
for a Platform . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 66
Item 8: Use Native IDEs When Appropriate . . . .
. . . . . . . . . . . . . . 67
Item 9: Install and Use Cygwin on Windows . . .
. . . . . . . . . . . . . . . 71
Item 10: Use a Cross-Platform Make System . . .
. . . . . . . . . . . . . . . 76
Make . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 77
Building on Windows . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 81
Autoconf/Automake . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 87
Imake . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 91
Installing on Mac OS X . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 91
Installing on Windows . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 91
Using Imake, an Example . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 93
Imakefiles . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 94
Building a Complete Program from Multiple Sources . . .
. . . . . . 95
Overriding Defaults with site.def . . . . . . . . . . .
. . . . . . . . . . . . . 99
Eliminating #ifdefs in Code . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 101
Files Used by Imake . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 107
Building Projects with Subdirectories . . . . . . . . .
. . . . . . . . . . . 108
Building Debug . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 130
3 Software Configuration Management . . . . . . . .
. . . . . . . . . . 131
Item 11: Use a Cross-Platform Bug Reporting
and
Tracking System . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 132
Accessibility . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 133
Ability to Track Platform-Specific Bugs . . . . . . . .
. . . . . . . . . . 133
Bugzilla . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 133
Item 12: Set Up a Tinderbox . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 140
Item 13: Use CVS or Subversion to Manage Source
Code . . . . . . . 147
Setting Up and Using CVS . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 152
Item 14: Use Patch . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . 157
An Example . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 158
Patch Options . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 161
Dealing with Rejects . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 162
Patch and Cross-Platform Development . . . . . . . . .
. . . . . . . . . 163
4 Installation and Deployment . . . . . . . . . . .
. . . . . . . . . . . . . . . 165
Item 15: Provide Support for Native Installers .
. . . . . . . . . . . . . . 165
XPInstall . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 166
Platform Installs . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 170
5 Operating System Interfaces and Libraries . . . .
. . . . . . . . . . . 221
Item 16: Use Standards-Based APIs (For Example,
POSIX) . . . . . . 222
POSIX . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 222
Support for POSIX, SVID, XPG, and BSD . . . . . . . . .
. . . . . . 226
Using Standards Support in GCC . . . . . . . . . . . .
. . . . . . . . . . . 227
Microsoft Runtime Library Support for POSIX . . . . . .
. . . . . . 231
Using GCC on Microsoft Windows . . . . . . . . . . . .
. . . . . . . . . 234
Deciding Which Standards to Support . . . . . . . . . .
. . . . . . . . . 240
Item 17: Consider Using a Platform Abstraction
Library
Such as NSPR . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 242
Why NSPR? . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 242
NSPR Basics . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 245
Threads . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 249
Additional NSPR Functionality . . . . . . . . . . . . .
. . . . . . . . . . . 260
6 Miscellaneous Portability Topics . . . . . . . . .
. . . . . . . . . . . . . . 273
Item 18: Take Care When Using Floating Point . .
. . . . . . . . . . . . . 274
Don’t Serialize Floating-Point Values as Binary . . . .
. . . . . . . . 276
Equality . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 277
Item 19: Be Explicit Regarding the Sign of Char
Types . . . . . . . . . 278
Item 20: Avoid the Serialization of Binary Data
. . . . . . . . . . . . . . 280
Item 21: Avoid Problems Related to the Size
and
Organization of Types . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 293
Size of Integer Types . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 293
NSPR and Types . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 296
Sizes and Efficiency . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 297
Integer Conversions . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 298
Struct Alignment and Ordering . . . . . . . . . . . . .
. . . . . . . . . . . . 299
7 User Interfaces . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 303
Item 22: Separate the User Interface from the
Model . . . . . . . . . . 304
Separating the User Interface and Application Logic
with Model/View . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 305
Using Publish/Subscribe to Communicate between
the View and the Model . . . . . . . . . . . . . . . .
. . . . . . . . . . . . 318
Summary . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 322
Item 23: Develop a Cross-Platform User Interface
Strategy . . . . . . 323
Issues Affecting Portable Cross-Platform GUI
Development . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 323
Choosing a GUI Strategy . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 325
8 wxWidgets . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . 329
wxWidgets . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 331
Licensing . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 332
Installing wxWidgets . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 332
A Simple Example: Hello wxWidgets . . . . . . . . . . .
. . . . . . . . . 335
Creating the Application User Interface . . . . . . . .
. . . . . . . . . . 337
Building wxWidgets Applications . . . . . . . . . . . .
. . . . . . . . . . . 345
Controls and Events . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 349
Container Widgets . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 363
Dialogs . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 392
Composite Widgets . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . 404
Internationalization and Localization . . . . . . . . .
. . . . . . . . . . . 410
9 Developing a Cross-Platform GUI Toolkit in C++ . .
. . . . . . . . . 427
What is XUL? . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 428
DHTML . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 429
HTML . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 429
Scripting Language . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 433
The Document Object Model . . . . . . . . . . . . . . .
. . . . . . . . . . . 434
Style Systems . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . 437
XUL . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . 438
Windows and Dialogs . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 439
Boxes . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 439
Toolbars . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 440
Menus . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 441
Controls . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 441
Other Widgets . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 442
Programming with XUL . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 442
Adding Logic to the UI with JavaScript . . . . . . . .
. . . . . . . . . . 443
Interfacing JavaScript and C/C++ Code with XPCOM
and XPConnect . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 444
Trixul . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . 446
Widget Support in Trixul . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 447
Basic Operation of Trixul . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 448
Widgets . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 449
Implementation Classes . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 452
Creating Widget Implementation Objects . . . . . . . .
. . . . . . . . . 459
Widget Factories . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . 463
Application Main Loop . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . 466
Steps Taken by Trixul to Create a User Interface . . .
. . . . . . . . . 471
Documents, Elements, and the DOM . . . . . . . . . . .
. . . . . . . . . 472
Widget Creation . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . 475
Layout . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . 477
Scrolled Windows and Layout . . . . . . . . . . . . . .
. . . . . . . . . . . 484
Integration with JavaScript . . . . . . . . . . . . . .
. . . . . . . . . . . . . . 485
Integrating with C++ Components . . . . . . . . . . . .
. . . . . . . . . . 496
Index . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . .
519




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